Muggle Quidditch: The Rules
Published Apr 1, 2011 8:00 AM
There are seven players on each team: three "chasers," two "beaters," one "keeper" and one "seeker." There is also a "snitch runner," who is not a member of either team.
- The chasers move the "quaffle" (volleyball) down the field by running or passing it to each other. They score by throwing or kicking the quaffle through the opposing team's goal hoops. Each score is worth 10 points.
- The beaters throw "bludgers" (dodgeballs) at the opposing team's players to temporarily knock them out of play.
- The keeper defends his team's hoops and prevents the other team from scoring.
- The snitch runner wears the "snitch" (a tennis ball in a sock) tucked into the back of his shorts. His job is to avoid being caught by the seekers. He is the only player who does not "ride" a broom, and he can leave the playing field area. None of the rules that apply to the other players apply to him.
- The seekers hunt the snitch runner and try to remove the snitch from him. When a seeker catches the snitch, his team receives an extra 30 points and the game ends.
- The team with the most points wins.
Download the sport's official handbook (complete rules, safety guidelines and "indispensable" tips) at the International Quidditch Association website.
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